SoundSketch Auralisation
We bring to our design work the experience and technical means to put the you in an environment before it is built – to let you hear what a space will sound like before it is built, or even completely designed. This is also called sound rendering, or "auralisation", after the parallel with graphical visualisation.
Twenty years ago Essert pioneered the development and application of physics and psychoacoustics to modelling for the building design process, and has been evolving the technology ever since.
Recently the SSD team have been
developing
greater accuracy and
cost effectiveness and more
streamlined links to design.
We have brought this
experience and
technology to bear on
a variety of projects,
from concert halls and
theatres to galleries to
offices, outdoor
environments,
and virtual reality.
visualisation &
auralisation
This image is a visualisation
and auralisation
of sound
rays
in
a rectangular concert
hall, from a source on stage
(green sphere) to a listener
in the
middle of the
hall
(orange sphere). The
geometry of the
sound
paths is determined by
the
geometry
of the
space.
The geometry as well as the absorption at the room boundaries, determines the character of the sound at the listener.
Auralisation of sound
allows
us to listen
to the
sound of
any source in the
room.
In the image to the left the
source
is the
green sphere
and the listener
is
the
orange sphere. The lines
are the
principal
sound
reflection paths.
Click on the area around the green sphere to hear the original (anechoic) sound produced by the cello on stage, and then click on the orange sphere to hear the sound as experienced by a listener in the room.
Clicking this image will download two MP3 files (each less than 250Kb) lasting approximately 18 seconds that are playable by all standard media players.